A School of Dragons clone that JumpStart made is no more.

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GamerkidYT
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Joined: 06/15/2014

JumpStart likes to borrow elements from their other projects when making School of Dragons; the wingsuit has elements of the Flightsuits in World of JumpStart, Fireball Frenzy is a viking-themed clone of B-Force Blaster from Math Blaster, Alchemy Adventure borrows elements from Punk-Punk Blits, Impossible Machine is a clone of a planning mini-game from World of Madagascar, the hideout borrows element from World of JumpStart's house system, and even the dragons borrow code from the Mythies section of World of JumpStart. Needless to say, School of Dragons is a mixture of it's past games, which genrally makes sense: don't fix what isn't broken.

Now a few years after SoD released, JumpStart Games made a clone of SoD in the form of Magic & Mythies, whereas instead of dragons, the game had Mythies as a replacement, and of course, the list of elements borrowed from School of Dragons doesn't stop there; there was Broomstick racing as well as Mythie Racing not unlike Thunder Run Racing, a Fireball Frenzy clone (which funnily enough, I prefer Magic and Mythie's version compared to Fireball Frenzy), a fishing mechanic just like in SoD a farm where you harvest the same crops you find in SoD, and there were similar quests from SoD like the Wolves quest.

 

The difference is the fact that when your Mythie is young, you can use a broomstick to get around, and there is a Wilderness area where there are creatures, called Shadow Punks you can shoot at with either your Mythie's firepower, or your own wand. Think of this like the Battle Events as well as the ship battles in Return to Dragon Island and Wrath of Stormheart, but instead, these Shadow Punks, do recover health, come and numbers, and can pack quite a punch. You'll even end up needing to use heal potions if you want to fight a big Shadow Punks... I'll go over the potion aspect later. And just like in Dragon Tactics, the enemy types vary; you got one Shadow Punk who likes to run fast and claw at you, another is slow, but instead of clawing, it shoots back, and of course, you got a giant one which stands still and shoots at you, though they're tougher because they aren't alone.

 

As for the potions I've mentioned, part of the game's story is that you are a mage, and during the quests, you craft potions, spells, and sometimes food for your Mythie. It's not as advanced as other games, though; you just drag elements you find in the world, cores of the Shadow Punks you defeat, some elements provided do you in the crafting place already, as well as some crops you harvest into a bowl, and brew.

 

And while this is a tiny part of the game, you later get access to this archive of knowledge, in the form of a circular area that's in the main area of the game. While it doesn't really add anything extra, it does give you some more lore about the world the game takes place, which is a pretty nice touch.

 

You'd think I really like the game with how I gush about it's features, but the truth is I despise it because at the end of the day, it is a clone of School of Dragons, and even the unique parts of the game doesn't make it any better than School of Dragons. But as much as I hate the game, I hate the company that made it even more; for one, they thought they could get away with making a clone of the game, but most importantly, they shut down a game without notice. No deadline for players to play on, no compensation leading up to the closure of the game, and no way for fans of the game to play it after the servers shut down, and I fear this could happen to School of Dragons someday. But there is a silver lining to this...

SoD devs, I ask of you to borrow some elements of Magic and Mythies and add them to School of Dragons; maybe create an open area similar to the one in Magic and Mythies where overworld enemies spawn in, and you get to shoot them down. Maybe let us use our DT weapons against them, too. Maybe even add healing kits not unlike the potions in Magic and Mythies, and the power ups of School of Dragons. You could also make Fireball Frenzy more interesting by adding more locales than just the two that are in there; the Arena, and an indoor training area. Heck, I can see Bulls-Eye Lagoon being a good fit as an extra mode for the Fireball Frenzy. But if not those three elements, maybe add an archive of sorts; extra reading material about the world. You used to have a game guide that is gone, which had important elements like the backstory of the Headmaster. Why not add that into the game itself? There could also be a feature just like the field guide where pages are added as you complete quests, as if you're adding to the archive yourself. If you're not going to support the players of Magic and Mythies in some form, at least don't let the lost of Magic and Mythies be in vain.

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GamerkidYT
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Joined: 06/15/2014
Scratcb that, the MMO is

Scratcb that, the MMO is still up! So I was wrong! Though I will say that I still stand by the pojnts I made about taking some elements of this game and bringing them to School of Dragons.