Model errors
For a good while now there have been some dragons that have problems with their models.
These dragons and problems are:
Silquifier: baby, while sitting; mouth, all ages agape/not moving/little moving; baby, one toe bugging while sitting
Prickleboggle, raincutter, mudraker, moldruffle, snafflefang: tongue stiff, forward, tip peeking through the mouth
I found these. If there's more tell me in a reply!
And to the devs:
Please consider improving these models! Me, and many other players would appreciate it if you did!
The Monstrous nightmare
The in-game model :
The original animation :
Look at their faces. The game model's expression shows a very big difference between the original animation model. The game model's eyes are half-closed, and it doesn't seem ferocious like the original. I thought monstrous nightmares were supposed to be fierce.
My main problem with Monstrous Nightmares is the texture where the head meets the neck
Did they just..... forget to draw the texture for the rest of the neck and onto the head?
Actually, looking at the texture files, it appears that's exactly what happened.
I'd like to mention a model error on the Titan Scauldron. It's two models stacked on top of each other. Looks like some placeholder wasn't removed before release?
A lot of the problems with textures is at what resolution is the UV map exported at? And then, what are you exporting back into Maya? Adobe Illustrator jpegs and pngs are better quality than Photoshop jpegs and pngs, becuase Illustrator is Vector while Photoshop is Raster. Most UV maps are 2048x2048. While that is fairly large, if you have a very complex model, you don't want every single thing on the same UV map. The more you have on that 2048x2048 map, the less detailed the end result will be. You could export a 4096x4096 map which will greatly increase the quality of the export and reimport back into the modeling software, but again, the more stuff you have on the same UV map, the less it is reflected in the final UV map. Having multiple UV maps for the same model is how I have done projects.
A jpeg is always rasterized, whether you save it in a vector or raster program. A jpeg's further quality depends on the quality settings you set yourself, and not necessarily the program you use.
I know that, but I've exported many, many pictures from Illustrator and I will tell you, the export is much larger coming out of Illustrator than Photoshop.
Take this picture:
1280x720
Though the pictures are going off the side, this will demonstrate my point. I only put the link into the URL and did not change the pixel dimensions
All Photoshop exports are at 1280x720
"save as" png:
"save as" jpeg:
Export Png:
Export Jpeg:
But now for Illustrator. Again, in the picture image thing for the forum, all I did was put the link in. I did not change the image size at all.
Unless the PPI (pixels per inch) resolution was changed, all Illustrator exports (can't save as a picture file, only Illustrator or PDF style file types) were the same size - 4000 x 2250
Export Jpeg:
High Quality Export Png:
High Quality Export Jpeg:
The only time Illustrator will ever export at a lower resolution is if the PPI is less.
Here I set it at low and the resolution export is drastically different.
Low Quality Jpeg Export:
My workflow is to work in Illustrator with the UV map and then Export. Since by my examples above show Illustrator exporting at a high resoultion, my UV map will be several times bigger than whatever I export it at.
A 4096 x 4096 UV Map exporting with all settings on High in Illustrator is - 17067 x 17068 (I think the image got so big that it didn't think it was square anymore to have 67 instead of 68)
To take a picture this huge but open it in Photoshop, go to Image > Image Size. Make sure to lock the resolution so that it stays square and then return the Illustrator Export back to 4096 x 4096.
Any time you make a big picture with a large resolution smaller, it will always have better quality to the human eye than a picture already at that smaller size.
This is why I love Illustrator. Besides being Vector, you can get higher quality Jpegs for Models than you can using Photoshop. Plus, Illustrator can be very accurate as it has the pen tool and shape tool. A lot of times, UV maps will not be organically shaped to be able to paint on them without the UV map being blurry (If your UV map lines are too far apart or too close together, this will happen), the pen tool can help with making fine details either smaller or larger depending on the face you are painting on.
My pipeline may have one extra step with making the Illustrator Export return to the original picture's resolution, but the end quality is worth it.
I don't know what your settings are like but that's not supposed to happen. Dimensions shouldn't change when you save unless you change the dpi/ppi. I can open something and save it as a jpeg with quality set to 12/100/max and not spot a difference in dimensions or artifacting across Adobe programs. Of course jpegs are always lossy, but I can't spot it with my naked eye.
The only way to get a Png or Jpeg from Illustrator is to "export." If you try and "save as" from Illustrator, you will only get these file types: svg, svgz, ai, ait, eps, pdf. But if you "export" from Illustrator, you get 15 different file types to choose from, none of which are the "save as" file types.
I am using Adobe programs from the Creative Cloud for the past four years and it has always been like this. The medium to high export ppi settings always increase the resolution for me no matter if it is png or jpeg. When I go to "screen" quailty (72 ppi), it is always less than the original resolution.
One side note: Png colors are richer and more to their actual colors, whereas Jpeg colors can be duller and seem lighter, though it depends on your document settings if it is CMYK or RGB.
Even when exporting, the dimensions have never changed for me unless I changed them myself.
Colours displayed mostly depend on what you view an image on. The explorer can show jpegs in different colours than your browser other programs, etc.
Pngs are a rgb only format so saving a cmyk file as png will drastically change the colours due to the conversion to rgb.
Maybe my copies of the Adobe programs are just werid.
Not sure if you're using the cloud-- unless you changed a bunch of preferences? I wouldn't know which, though. I've never had any program that deals with images change an image's dimensions when saving, personally.
To check the resolutions two ways to check a picture in a post's resolution
First: If you right click the image and click on Open Image in new tab, inside the tab's title will be the resolution of the image.
Second: Right click on image > Open Image in new tab > Save image as > and then find the image on your computer. Open the image using your compter's image previewer to check the resolutions.