Dragon Training 101: The Flightmare
Dragon Training 101
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THE FLIGHTMARE
Class: Mystery (formerly Strike/Fear)
Length: 30 feet (average)
Weight: 600 lbs (average)
Wingspan: 50 feet
Diet: Glowing Algae, fish on occasion
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Beware days when Arvndale's Fire appears in the glistening
starry sky, and avoid rivers that glow along with this ghostly
dragon. The Flightmare is as terrifying as it is mysterious, a
dragon straight out of legend and folktale that is able to freeze
all oponents in its path with fear... or can it? If you are crazy
enough to go and train one of these rare beauties, you're in
luck for some talents that will make them as tame as a yak. My
name is Jyharri and I will explain the basis of
dragon training, the Flightmare.
The incarnate mix between the Fury, the Skrill, and with the
added glow of a Fireworm Queen, the Flightmare is one dragon
that is unavoidable if the right precautions are missed. Their
paralyzing sprays of mist are able to freeze about any dragon
and viking in their range, and allows for the Flightmare itself to
land a critical and sometimes killing blow. I've learned my
lesson on getting too close to a Flightmare's food source, and
will hopefully provide enough information where you won't end
up like I did with my first, Xeno.
Disclaimer: A majority, but not all information on the Flightmare can
be summed up from my experience with Flightmares (raising them,
training, etc), so take these words with a grain of salt.
Step 1: Location
Although one of the rarest spector-like dragons in the
Archipelago, there are a few locations on where they can be
found. In Berk's Archipelago, the best place to find them is
where their food source lies. However, a dense and deep cave is
where these creatures reside in when they are in hibernation.
These caves can be found in Unnamed Islands.
Step 2: Admire and Capture
Unlike with many of the dragons on this level of training, letting
a Flightmare get to know you traditionally will most likely get
yourself frozen and killed. What I recommend is luring the
dragon into a trap away from its food source that will be secure
enough to allow you to wait out its mist sprays. After the
display of glow fades lightly, go back to the Flightmare's food
source and collect a sufficient amount of algae, then open the
cage door. Wait until the Flightmare is at least 10 steps in front
of you before tossing the algae to it. Let the dragon feed, then
back away slowly. Once the dragon's mist is fueled again, it will
most likely attack, which is why it is best to control its desire to
feed from the algae at an almost obsessive rate first before
going for physical contact.
Step 3: Lessons on Hardship
After about a pair of weeks repeating step one, the dragon
should grow so used to your presence, and the food it brings
after, it should walk straight into the cage to await another
feeding. When this happens, prompt the dragon slowly with
your hands to come out whilst looking down. Let the Flightmare
sniff and wonder before pressing your hand against its nose or
horn. The bond is now set, but don't go flying yet. Make sure
you lead your new dragon back towards its food source so I
remembers where it can restore its energy, then cautiously
collect a portion and fill as many saddlebags as you can - the
Flightmare should now treat you as its algae food source. Once
you've flown to your desired location (on top of one of your
calm, previous dragons of course), feed your Flightmare again
and wait for its signal to hop on. Once you climb atop its back,
prepare for a dangerous and wild flight!!!
Step 4: Training XXL
Once your dragon has had its fun toying with you in the air, it
will let you take control. Subtling telling your dragon where to
go or motioning it with your boots are both effective. It is best
to train your dragon on combat atop its back, and against large
opponents - it flatters their pride. For ground training, just like
with a Nadder, command your Flightmare to lock onto moving
target such as test dummies and close quarter them first,
misting afterwards. This tactic is to aid in surpressing your
Flightmare's desire to freeze on impact in order to keep you,
and all around you, safe.
Step 5: Racing like the Wind
If you would like to race with your Flightmare, always
remember three things: precision, precision, and precision! You
are in command and must motion your drgaon where to go at
least a second ahead of the mark in order to become a good
racing team. However, physical commands work much better
than those that are voiced out. Also, beware times if a rider
decides to try and blast your dragon out the air - the
Flightmare will mystify itself in order to regenerate from the
wounds, which will also cause it to freeze you. Other than that,
standard racing tactics can be applied to this speedy and
elusive wonder.
Extras: Titan Flightmares
When any dragon becomes a titan, it does becomes twice as
strong and aggressive than its broad wing stage, which is much
more prevalent in a Flightmare than with most dragons. It is
best to let your dragon be for at least 3 weeks after the
transformation begins, allowing it to get used to its now more
potent mist. Beware: This form of the mist has a 5% chance to
freeze all of your organs if inhaled, so take extreme caution
when you're going to find your dragon again.
Be careful when you inevitably have to incorperate other people into the relationship. I've heard a few horror storys of flightmares latching that possessive over their foodsource trait onto their trainers and attacking people when they spot them near their trainer. This is why I don't work with very many flightmares.
I have 3 flightmares, and yes, i have to agree, they are as nasty as an angry snake. It's VERY hard to avoid fights with other dragons, fights with random trainers, etc..They are absolutely ferocious. I don't know if i should send them back to wild. They have been a problem for my passive dragons, like gronkles and groncicles, so that's why i was thinking about sending all of my 3 vicious beasts back to the wild.
That cage tactic might be useful some day. . .to get a particularly nasty Flightmare out of the way for when I have to retrieve food for one of my Titan Flightnares, Chilly. He doesn't like the cold so in the winter, I have to bring him some algae so he can retain his beautiful glow. I generally give my Flightmares a diverse diet (eggs, a variety of fish, and algae, the former three being mushed up so they can enjoy it) and they retrieve the glowing stuff on their own and Chilly would be like that if he didn't hate the cold more than Toothless hates his rival. With this trick, hopefully the chances of getting attacked by a Flightmare will drop dramatically!
I would have to say that Silvermist was one of the hardest dragons for Raineir (my viking OC) to train. I think Raineir's calm and caring personality is what helped the most. It took a bit more time than most of Raineir's other trained dragons, even Earthgrinder the Titan Whispering Death, but it worked out overall. Surprisingly, she gets along very well with Flash, Raineir's Skrill, probably due to their rough pasts and the fact that it takes both of them a little longer to trust new humans and dragons. Overall, Silvermist, like Raineir's other dragons, is very loyal to her trainer, and even doesn't mind the other Dragon Riders, though Snotlout is an on and off case, lol.
That is a truth to the training of a Flightmare, and is why I have only had time to train three (including a youngling tiny tooth). Nasty as they are, there are still some things that are inevitable.