Need a bit of art advice

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Iamthesenate's picture
Iamthesenate
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 I have started drawing digitally for about the last year and I have always came to the same problem.

 I DON'T KNOW HOW TO ADD COLOR !!!!!! (sorry for caps)

                This is my art at the moment

 

I would love for someone to give me some tips

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What do you mean with not knowing how to add colour? You seem to know how to from the examples you've given :þ

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Hold still dragon, I'm drawing you,and no you can't eat my brush

I mean making it not look like a block of colour I want to make it a bit more realistic.

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Hmmm

I think what they meant was "I am still a novice when adding colors, please give me tips on coloring".

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yeppo

yes thats what i ment you phrased it better XD

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I think it is less of coloring to need and more of shading, correct?

 

I'm not an expert but what I do is add another layer and draw a circle to represent a light source. Put it anywhere. The draw lines that represent the rays coming off from your source. Using that as a guide, figure out where logically you would see shadows falling on your object and draw them in (in a darker shade of the same color). 

 

 

For example. Here is a dragon wing I drew and colored with flat color

 

And here is the exact same dragon wing that I just shaded (and fixed the paint filler ugly white dots)

 

 

 

 

Varku have me some really good advice on their art advice thread a while back and I, unfortunately, only remembered about a third of it (sorry)

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Hello, Iamthesenate. I am not an expert, and I'm still learning, but I'll tell you some things I found important when coloring/drawing. 

 

     When coloring, you need to:

     

     1. figure out where the LIGHT SOURCE is coming from. If you want things to be realistic and "good," you need to simulate nature and how light functions. Even if you do not want a beam of light in your picture, light always has to be present (otherwise, your art would be "invisible"). So, figure out where you want it (shining from the left, right, top, etc.) and shade accordingly. However, you do not want to put a "beam of light effect (unless that's what you want)," so make sure to make the light scattered and not in one single area. Plus, you need to add SHADOWING, which is basically the main color of the animal/object/person getting darker the farther away it is from the light (vice versa for lighter colors). Here's a junky picture I just drew to help you get what I'm saying: 

The colors in this picture are not perfect and are a little extreme (maybe too bright or something) but whatever.     

     2. Make sure to also "bend" the light according to the figure's body shape and texture/type (for instance, thin-ish things like the skin of the wings will "behave" differently in light than a solid body part [if you want a reference, which I strongly recommend, look up pictures of real animals/objects like bats for wings, lizards for scales, etc. but make sure you do not copy it exactly as the light will not be the same in that picture as it is in yours]). 

     3. Add depth/detail in the picture. If you do not want your art work to look flat, add light (like I stated above) AND darker areas where the light is not shining (in the picture above, I placed darker blue areas)--this does not include shadows (which should be the darkest color on the animal/person/object). Shadow shapes will also make your picture look more realistic (shadows are tricky because they tend to "bend" like light and do not exactly copy  whatever is casting them). Shading will help with depth (it is kind of hard to explain). Detail will also help (maybe add scales or something to make it look realistic [though, if you are going to add detail such as scales, make sure the detail is evenly distributed across the whole picture--In other words, to not make the skin detailed but leave the eyes "blank").

Sorry if I made this complicated, lol! If you have any questions, don't hesitate to ask!

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You said everything I said just 10 times better! Lol

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Lol! I got a little carried away, I guess. 

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That's a super tough question! And a question no one can just answer for you-- or at least, not answer in a way that will make you good at colouring in a very short time. It takes some change of perception, how you see things. I can write a little bit of a tl;dr regarding this, although I'm not sure how useful it will be.

 

 

 

In order to understand colour, you have to observe colour, light and form.

Look around you, is anything you see truly only one colour? Light reaches an object and illuminates it, changing the colour of the object depending on the colour of the light and the object's surroundings! The shape and texture of the object affects how much light reaches it and tells us what material something is made of from a glance.

Without light, there's nothing to see. Light behaves very interestingly. It defines and changes how we percieve colour.

 

Understanding and applying this is what makes 2D art look 'shaded', 'detailed' or 'realistic'. It's what gives us the illusion of 3-dimensionality, even though what we draw is flat!

 

Easier said than done, though! For practice, try colouring some three-dimensional looking shapes and start out with your preferred darkest colour for your still unlit object. Where will the light come from? How many light sources are there? What colour is your light? How strong is it? What is your object made of? How will its shape affect how it's lit? An object made of linen won't be very shiny, but something made of chrome will! You will learn this simply by really looking at things.

 

Here is a good example of different textures. See how despite the simplicity of the lighting, all objects look like they would feel the way they look? Light affects all things, big or small.

 

Here, have a blob:

 

 

I sometimes imagine little meshes that wrap the object to define their form. It helps to visualize 2-d renderings into 3 dimensional objects and it makes it easier to see what the light touches!

Note that I haven't drawn shadows on the objects in question. Shadows do not exist without light. By adding light you will automatically create shadows that actually look natural. Shadow does not work like light, and it should not be treated as such! Think of it this way: something can either be lit, or unlit. You wouldn't draw 'un-light', would you?

 

Once you got the basics of things down a bit, you can try messing around with different textures, types of light, shapes etc. I dug up this old thing to show how I would personally draw fur, as opposed to a smooth surface.

 

 

I have an old thread that contains some digital art tips of mine as well as tips from other users. It may not be as revelant anymore, but check it out if you want! 

 

ETA: If you're interested in some more reading on colour, I recommend looking up colour theory. Understanding colour theory will allow you to use colour to its maximum potential. Understanding colour theory helps with understanding light and vice versa!

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Hold still dragon, I'm drawing you,and no you can't eat my brush

Thanks for all the great tips everyone I will try my best although it will take time I will get there !

I also think the biggest issue for me is I use a free app called sketch guru and have to do it with my finger

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Ooofff...drawing with your finger? That stinks! Maybe try getting a better app (or pen)??? I just got a free app called ibisPaintx and it's an amazing app for being free! I don't know if it'll work with what device you have, however (I use a Samsung phone that comes with a pen).

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It doesn't matter that much which app you use, but if you don't like what you're currently using, try Autodesk Sketchbook. It's free and offers most of what you'd need for digital art. If you have an Apple, try Procreate. It's not free but not very expensive either.

 

Do you use a phone or a tablet? You could consider getting a stylus to draw with. You'd have to check whether it's compatible with the app you want to use though, or the pressure settings might not work.